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PC Gamer (Italian) 30
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3do_rld0.3do
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1998-02-25
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# MODEL 'rld0.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\RailGun\projectile0\rld0.prj in VISUAL mode with ver4.20.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: RLDVPRJS.MAT
1: RLDVPRJF.MAT
2: RLD0CLMP.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.018420
# Insertion offset
INSERT OFFSET -0.000080 -0.005019 0.000016
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 4
# Mesh definition
MESH 0
NAME clamp
RADIUS 0.012317
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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1: 0.002134 -0.007284 -0.000165 0.000000
2: 0.000864 0.011788 -0.003467 0.000000
3: 0.002134 -0.009266 -0.002180 0.000000
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5: -0.002134 -0.007284 -0.000165 0.000000
6: -0.000864 0.011788 -0.003467 0.000000
7: -0.002134 -0.009266 -0.002180 0.000000
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
0: 0.625432 -0.772420 -0.110466
1: 0.990717 -0.096922 0.095323
2: 0.687156 -0.002988 -0.726504
3: 0.754091 -0.453327 -0.475228
4: -0.625431 -0.772420 -0.110466
5: -0.990717 -0.096923 0.095323
6: -0.687156 -0.002989 -0.726504
7: -0.754090 -0.453328 -0.475228
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
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1: 2 0x0001 3 3 0 0.0000 3 1, 0 0, 0 3, 0
2: 2 0x0001 3 3 0 0.0000 4 2, 0 3, 0 7, 0 6, 0
3: 2 0x0001 3 3 0 0.0000 4 3, 0 0, 0 4, 0 7, 0
4: 2 0x0001 3 3 0 0.0000 3 5, 0 6, 0 7, 0
5: 2 0x0001 3 3 0 0.0000 3 7, 0 4, 0 5, 0
FACE NORMALS
# num: x: y: z:
0: 0.996831 0.056714 -0.055778
1: 0.938561 -0.246054 0.241993
2: 0.000000 -0.061049 -0.998135
3: 0.000000 -0.913087 -0.407766
4: -0.996831 0.056713 -0.055777
5: -0.938561 -0.246055 0.241994
# Mesh definition
MESH 1
NAME clamp01
RADIUS 0.012432
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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6: -0.002396 0.011788 0.001876 0.000000
7: -0.000652 -0.009266 0.002354 0.000000
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
0: -0.401980 -0.772420 -0.491710
1: -0.400916 -0.096923 -0.910973
2: -0.969631 -0.002988 -0.244555
3: -0.783099 -0.453328 -0.425734
4: 0.209218 -0.772420 0.599663
5: 0.567254 -0.096922 0.817820
6: -0.298113 -0.002988 0.954526
7: -0.046170 -0.453327 0.890148
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 2 0x0001 3 3 0 0.0000 3 3, 0 2, 0 1, 0
1: 2 0x0001 3 3 0 0.0000 3 1, 0 0, 0 3, 0
2: 2 0x0001 3 3 0 0.0000 4 2, 0 3, 0 7, 0 6, 0
3: 2 0x0001 3 3 0 0.0000 4 3, 0 0, 0 4, 0 7, 0
4: 2 0x0001 3 3 0 0.0000 3 5, 0 6, 0 7, 0
5: 2 0x0001 3 3 0 0.0000 3 7, 0 4, 0 5, 0
FACE NORMALS
# num: x: y: z:
0: -0.535738 0.056713 -0.842478
1: -0.247462 -0.246055 -0.937134
2: -0.870868 -0.061048 0.487710
3: -0.355774 -0.913087 0.199243
4: 0.438407 0.056714 0.896985
5: 0.669739 -0.246054 0.700648
# Mesh definition
MESH 2
NAME clamp02
RADIUS 0.012432
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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6: 0.002396 0.011788 0.001876 0.000000
7: 0.000652 -0.009266 0.002354 0.000000
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
0: 0.401980 -0.772420 -0.491710
1: 0.400916 -0.096923 -0.910973
2: 0.969631 -0.002988 -0.244556
3: 0.783099 -0.453327 -0.425735
4: -0.209218 -0.772420 0.599663
5: -0.567254 -0.096922 0.817819
6: 0.298113 -0.002988 0.954526
7: 0.046170 -0.453327 0.890148
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 2 0x0001 3 3 0 0.0000 3 1, 0 2, 0 3, 0
1: 2 0x0001 3 3 0 0.0000 3 3, 0 0, 0 1, 0
2: 2 0x0001 3 3 0 0.0000 4 7, 0 3, 0 2, 0 6, 0
3: 2 0x0001 3 3 0 0.0000 4 4, 0 0, 0 3, 0 7, 0
4: 2 0x0001 3 3 0 0.0000 3 7, 0 6, 0 5, 0
5: 2 0x0001 3 3 0 0.0000 3 5, 0 4, 0 7, 0
FACE NORMALS
# num: x: y: z:
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1: 0.247463 -0.246054 -0.937134
2: 0.870869 -0.061049 0.487709
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4: -0.438408 0.056714 0.896985
5: -0.669739 -0.246054 0.700648
# Mesh definition
MESH 3
NAME chrg
RADIUS 0.012481
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 14
# num: x: y: z: i:
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TEXTURE VERTICES 38
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2: -0.000000 -16.045801
3: 8.034401 -32.000000
4: 24.034403 -31.954199
5: 32.000000 -15.954198
6: 23.965593 -0.000001
7: 7.965596 -0.045797
8: -0.000003 -16.045801
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11: 31.999998 -15.954198
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34: 63.731934 -11.121819
35: 63.731934 -35.835274
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VERTEX NORMALS
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12: 0.000000 1.000000 0.000000
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FACES 12
# num: material: type: geo: light: tex: extralight: verts:
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1: 1 0x0000 4 3 0 0.0000 4 3, 3 4, 4 13, 13 2, 2
2: 1 0x0000 4 3 0 0.0000 4 5, 5 0, 0 13, 13 4, 4
3: 1 0x0000 4 3 0 0.0000 4 6, 6 12, 12 8, 8 7, 7
4: 1 0x0000 4 3 0 0.0000 4 8, 8 12, 12 10, 10 9, 9
5: 1 0x0000 4 3 0 0.0000 4 10, 10 12, 12 6, 6 11, 11
6: 0 0x0000 4 3 0 0.0000 4 4, 14 10, 16 11, 17 5, 15
7: 0 0x0000 4 3 0 0.0000 4 0, 18 6, 20 7, 21 1, 19
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10: 0 0x0000 4 3 0 0.0000 4 3, 30 9, 32 10, 33 4, 31
11: 0 0x0000 4 3 0 0.0000 4 5, 35 11, 37 6, 36 0, 34
FACE NORMALS
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1: 0.000000 -1.000000 0.000000
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10: -0.002479 0.050537 0.998719
11: -0.863790 0.047874 -0.501573
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 4
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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